Speaking and Workshops
Bill is available for speaking and workshops centered around the topics of inclusive, socio-emotional, entertaining, and universal art and design as well as art and design citizenship. Contact Bill for a planning meeting: Bill_Fischer@i-see-u.info.
Moving Beyond Accessible and Towards Universal Interaction Design.
Universal design integration into the Jim Crow Museum Museum 'Achieving Despite Resistance' animation series. (with Susan Bonner, Professor of Digital Art and Design at KCAD of FSU)
A demonstration for delivering ADA compliant, accessible content for cognitive, sight, and hearing impaired persons using Google Sites.
Specific methods for integrating universal design into educational games.
Inspiration and methods for applying universal and inclusive design to instructional media aimed at the k-12 population.
Gain an understanding of the difference between accessible and universal design, and its integration into educational games.
Legal requirements for accessibility as they apply to state and federally funded games and the important differences between accessible and universal design.
Optimizing and Enriching Educational Game and Training Media For a Vision Deficient Population (40% Of Us),
A Demonstration of Design Methodologies for creating Accessible and universal Games.
Universal Color for the 40%: designing colorful, decipherable experiences for a color-blind, low-vision, and light sensitive population.
Universal Color: designing colorful, decipherable experiences for the color and vision deficient.
Techniques for creating colorful, decipherable images for color-blind and sight-impaired persons.
How color design can often limit inclusive access to media and products for persons with color and sight deficiencies, and how that can be avoided by implementing universal design methodologies.