Current Projects

Current Tool In Development

The Fischer Color System ... 

... ensures effective color translation for color-blind persons by limiting the available hues to those that translate to either a yellow or blue hue that mostly matches the saturation level of the original color, while simultaneously meeting minimum contrast requirements, to accommodate those with vision deficiencies, and places upper limits on both contrast and saturation to accommodate scotopic and light sensitive persons.

Original Image

Color-blind Simulation

A.I. and Copyright Research

Is this A.I. assisted illustration a copyrightable image? By actually applying for a copyright, I aim to find out if the proportionality of generative A.I to human intervention, of this particular image, is sufficient to qualify for copyright protection by the U.S. Copyright Office (USCO).

Original Image

Color-blind Simulation

Substack Article

On Substack and Linkedin: Could the ultimate dark UX pattern involve A.I. agents that are designed to bend us to their will? I fear that this super-human user interface may be too tempting for some corporate, state, and tech-overlords to resist.

Recent Speaking Engagement

At the Detroit Color Council: Universal Color for the 40%: designing colorful, decipherable experiences for a color-blind, low-vision, and light sensitive population. It was an in-depth review of how contemporary color-design limits access to media, education, wayfinding, safety, and careers, for persons with visual impairments, such as color blindness, low vision, and light sensitivity. And how that can be avoided by implementing accessible and universal design methodologies.

Design & Production Project

Grand Rapids Public Museum & The EPIC Project: Old Streets Adventure, is a live-action-role-playing game that integrates augmented reality (AR). It's played in the massive Ols Streets exhibit inside the museum.

Consulting

Smithsonian at Cooper's Union: Accessible Game Design.  Tackling the wicked problem accessibile and universal design for a tabletop game. Blind and sight-impaired, deaf & hard of hearing, and neurodiverse, and typical persons can all play this collaborative card game without having to make special accommodations.